*I hope alps are still pierce resistant, as just mandane turkey-shoot is not fun. *terrain, that may stall your advance by denying hits on fiends and extra FAT.Ĭombination of these factors may tip the scales of battle to “always lose” position.įorests & mountains are advantageous terrain in this fight but swamp may become really messy.Īnd “don’t fight alps in a marsh” scenario is possible, but not welcome, really. *100% hit chance, preventing uncleared advance Minimising spawn area around your bros, denying respawn by play with turn order combined with steady advance in block with a reach, +acc, and aoe weapons with finishing move of out-of-block charge & consolidation and/or throwing axes barrage to actually kill alps is a winning strategy Check out the developers blog to find out more Alp Rework Battle Brothers Developer Blog Blog Features Buy Battle Brothers FAQ Media Images Videos The Team Forums Registration Presskit Login Time limit is exhausted. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign. If it is betable with acceptable degree of risk & TIME investment that is Great! And I’m happy to learn by try and error.īut I have a feeling that it may be a case of overtuning, when stuff is scaled to MAX. Battle Brothers is a challenging turn based, tactical RPG in a fantasy setting for PC currently in Early Access. Battle Brothers is a turn based tactical RPG which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. Unfortunately I cannot test the fight vs 13-14 alps in a swamp (murky tiles) at night. Yeah, I see that he does a lot of mistakes, and unprepared for the fight, example is not stellar, but the point is still valid, imho.
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